The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.The findings of the case study reveal that the affordances of the virtual worlds could influence opportunities for 3D ... A collaborative project, titled a#39;Virtual Homea#39; provided opportunities for students to design and implement a place in NUanbsp;...
Title | : | Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education |
Author | : | Kennedy-Clark, Shannon |
Publisher | : | IGI Global - 2014-04-30 |
You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.
Once you have finished the sign-up process, you will be redirected to your download Book page.
How it works: